Quake ii rtx install11/26/2023 ![]() Instructional videos of your own are allowed. #5 Self Promotion -Feel free to share any videos, pictures, website links in individual posts, but please don't self-promote without asking the mods first. #4 Deals & Conversions - Use the megathread to discuss these. Tech support posts will be removed during the week If and only if your question hasn't been answered, post your question on WEEKENDS only. #3 FAQ & Tech Support - Please look in the FAQ (top bar on desktop, to right on mobile) or search the sub before your post. ![]() #2 Be Civil - Discussions are perfectly fine, just follow the reddiquette. A lot.Xbox Game Pass discussions Subreddit Rules ![]() “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. Tweaked particles to have more nuanced colors ( #197)Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness.Replaced the single sky_clusters.txt file with per-map files ( #219).Integrated several fixes from Q2PRO ( #196).Improved polygonal light sampling to reduce noise and darkening ( #266).Improved material system robustness for games with custom textures ( #201).Improved light list handling to fix excessive flicker and noise ( #234).Fixed the replacement textures when multiple materials are used with the same base texture ( #222).Fixed the range of animated light intensities ( #200).Fixed the look of smoke effects ( #195).Fixed the HDR screenshot feature ( #190).Fixed texture data size computation for R16_UNORM textures ( #236).Fixed some issues with lighting in custom maps ( #189).Fixed save game compatibility with Q2RTX 1.5.0 ( #193).Fixed mode setting on Linux in GitGub CI builds ( #268).Fixed incorrect scaling of textures without a custom material definition ( #235).Fixed FSR image scaling in some cases ( #232).Fixed crashes when renderer initialization fails ( #199).Fixed animated textures on BSP models ( #187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 ( #262).Fixed a crash when some textures are missing ( #263). ![]()
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